AI Insights · Timothy · April 2024
Top 5 Disney Games on iOS in Romania: Q1 2024
In Q1 2024, the top Disney games on iOS in Romania showed varied performance, with notable trends in weekly downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 Disney games on iOS in Romania exhibited diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at how each game fared:
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue throughout the quarter. It peaked at around $2.9K in mid-February before settling at approximately $1.2K by the end of March. Weekly downloads saw a slight decline from 229 in early January to 158 in late March. Meanwhile, weekly active users remained relatively stable, starting at 1.1K and ending at roughly the same figure.
Disney Emoji Blitz Game by Jam City, Inc. had a varied revenue stream, with weekly revenue peaking at approximately $73 in mid-March. Downloads fluctuated, reaching a high of 313 in early January and dropping to 145 by the end of the quarter. The game’s active user base showed growth, starting at 382 and peaking at 367 in late February.
MARVEL SNAP from Nuverse saw its highest weekly revenue in early March at $1.6K, although it experienced some dips, ending the quarter at around $761. Weekly downloads remained mostly steady, with a slight increase mid-quarter, peaking at 139 in mid-March. The number of active users showed some fluctuation but peaked at 636 in mid to late March.
Disney Magic Kingdoms by Gameloft showed a moderate revenue trend, peaking at $156 in mid-March. Downloads were sporadic, with a notable increase to 142 in mid-March. The game’s active user count showed a similar trend, peaking at 149 in mid-March before settling at 117 by the end of the quarter.
LEGO® Star Wars™: TCS from Warner Bros. had a steady revenue stream, peaking at $102 in late February. Downloads were highest at 92 in early January and saw a significant drop, ending at 44 by the end of March. Active users followed a similar pattern, peaking at 156 in early January and decreasing to 98 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.